Plane of Tactics

Overview

Rare Mobs

The Diaku Supplier
Rare ogre that spawns in the basement. Can flurry.
Drops - Any of the Ornate Head Patterns, Campaigner's Blessed Boots, Heavy Doublebound Shield
a Stampeding Piglet
Every so often a stampede runs through the pit and in the middle is the piglet. Snare, Root, mez, etc to pull it away from the rest. Once separated it is a trivial fight.
Drops - Tactician's Bulwark, Blood Earring of Rage, War Marshall's Bladed Staff, Adjutant's Saber
an Enraged War Boar
Rare boar that spawns in the pit.
Drops - Any of the Ornate Wrist Patterns, War Crested Ring, Battle Drummer's Main-Gauche
"a frenzied initiate"
A rare fighter in the pits, can be any race. Flurries frequently. Only drop appears to be spectral parchment about a third of the time.
Zelrin Morlock
A rare imp-thing that spawns in the pit.
Drops - Any of the Ornate Glove Patterns, War Magus' Arrow Guard, Zek Crested Buckler
Anival the Blade
Rare ogre that spawns in the wing headed to Vallon. Has AE rampage, some time between 70% and 30% will split into two copies, but the copies don't rampage.
Drops - Any of the Ornate Leg Patterns, Gladiator's Jereed, Heavy Tooled Weapon Belt, Wand of the War Wizard
Shadow Master Vinta
Rare ogre that spawns in the wing headed to Tallon. Has the same 1 slot dispel and AE DD that common shadow masters have, just more health.
Drops - Any of the Ornate Leg Patterns, Ear Symbol of the Veteran, Glowing Golden Band, Golem Forged Bracer
Hinvat Deathbringer
Rare ogre that spawns upstairs. Has AE rampage, but no other tricks.
Drops - Any of the Ornate Leg Patterns, Crimson Cowl, Onyx Sphere, Hammer of the Bloodleacher

Events

The Diaku Overseer
  • Size: 2+ groups suggested
  • Respawn: 24 hours

The Overseer is not too difficult an encounter, the only real challenge being a dangerous AE Rampage. Drops a spell or two and up to two of the following:

Glykus Helmir
  • Size: 2+ groups suggested
  • Respawn: 24 hours

Glykus flurries, has an AE snare, and spawns 4 boar adds during the fight. Evidently flees at low health. Drops a spell or two and up to two of the following:

Tagrin Maldric
  • Size: 2+ groups suggested
  • Respawn: 24 hours

Tagrin spawns 5 animated swords when engaged, swords can be rooted. He has AE rampage and a 800 damage AE. Drops a spell or two and up to two of the following:

Tallon Zek
  • Size: 54
  • Respawn: 3 days

Tallon will shadowstep around the room pelting the raid with "arrows" (they are actually spells named Barb of Tallon) which do a variety of things: a 1750-3500 damage nuke, a deagro and ac debuff with 300 pr/tick dot, a slow + snare with 1250 to 2750 damage, a short range PBAE of 500 damage, and a short range flux with 1 slot dispel. He also keeps up 350 point resist debuff making resisting his "arrows" a challenge. Tallon doesn't summon, so either you chase him around and try to melee or avoid him and have the entire raid use ranged attacks. When killed hail the planar projection for your flag. Drops a few spells and two of the following:

Vallon Zek
  • Size: 54
  • Respawn: 3 days

While fighting Vallon at various health points he will despawn and respawn in the center of the room with 4 clones. The clones have much less health, don't cast, and run slower. He does this 4 times, so either plan on killing the clones off each time or managing a bunch by the end. Vallon also places a deagro on your tank and an AE agro increaser on the raid. When killed hail the planar projection for your flag. Drops a few spells and two of the following:

Rallos Zek the Warlord
  • Size: 54
  • Respawn: 3 days

To trigger Rallos first you need to kill Decorin Berik and Decorin Gunthork within 6 minutes of each other. This starts the script, spawning the brothers Tallon and Vallon as well as some trash around them. You have 20 minutes to get both Zeks down. If you manage this the fake Rallos spawns with more trash. Clear to Rallos and start taking his health down. This Rallos has AE rampage and while engaged mobs will spawn in the hallways and path to the raid. At 60% this Rallos despawns and the real Rallos spawns in the pit and despawns all of the normal pit mobs. You have 20 minutes to buff up and engage him or the event despawns. The real Rallos has AE rampage, an AE mana drain dot (fire resist), and an AC debuff on your tank. Starting at 90 seconds and roughly every minute thereafter Rallos spawns adds from the corpses around the pit. Lots of adds. The adds don't despawn when Rallos dies, so plan accordingly when dealing with flags and loot. Hail the planar projection for your flag (can be invis). Rallos drops some spells and two of the following: