- One-Handed
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- Two-Handed
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- Shield
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- Bow
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- Remnants
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- All raids can drop all slots of visible gear for their tier.
- Ear
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- Face
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- Neck
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- Shoulder
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- Back
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- Finger
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- Waist
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- Range
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- Charm
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- All - Shrunken Skull from Ritual of Terror, Increases in power as more of your guild members join you in the same zone
- All - Bent Hour Hand from Tick Tock, This charm becomes stronger as your situation becomes darker
- All - Remains of a Well Victim from The Well - Terror in the Dark, This charm increases in power the closer your hit points are to your groupmates
- All - Haelgord's Talisman from The Grounds - The Roots of Evil, Increases in power as you gain unspent Alternate Advancement points
- All - Lilth's Ethereal Pendant from House of Thule upper - Guardian of the House, Increases in power with research and fishing skill
- All - Katta's Signet from Miragul's Nightmare - The Force of Eternity, This charm slightly increases in power when it rains or snows
- All - Dense Gem of Collapsed Dreams from Morell's Castle - The Awakening, Increases in power if your primary or secondary weapons do not have augments that increase their raw damage
- All - The Executioner's Crimson Trophy from Sanctum 1 - Taking the Tower, Improves while you are in a group or raid and close to classes with healing spells
- All - Ribbon of Bleached Shark Teeth from Sanctum 3 - Under the Sea, This charm gains power as your endurance is consumed
- All - Lucky Gouzah Foot from Sanctum 5 - Elements of a Dream, Increases in power the closer it is to midnight
- All - Gazing Gouzah Eye from Sanctum 7 - Morell Ascendant, This charm improves as you wear more class-specific armor
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