Ikkinz: Trial of Transcendence

Introduction

Requirements to request: Completed Progression up to Ikkinz Raids step.
Requirements to join: Kod`Taz access
Raid instance giver: Tublik Narwethar in Kod`Taz, say "Sanctuary of the Transcendent"

Guardian of Transcendence (first fights)

Upon zoning into the instance you are greeted with the Guardian of Transcendence at the first door. It is rooted in place, hits for up to 2600, flurries, and procs Throw, a 3k dd with flux on the tank. When it gets to 90% health it despawns. As you progress through the zone you will meet it again to the west of the main hall, this time it despawns at 75%. You will meet it a third time in the southwest corner of the following room, this time it despawns at 50%. You can't reach the final form until you complete the next stage.

 

 

 

 

Transcendent Acolytes

To reach the final Guardian of Transcendence you will need to kill 5 Transcendent Acolytes, one in first room to east, one in room to west, and 3 in the cubbies midway through the zone. The Acolytes hit for up to 2800 and at 50% and 10% they will "infuriate", which means they gain AE rampage for a short time. Each will drop a "Rock Essence", one of which is a container. Have the one that triggered the instance loot all 5 and combine them to create a Solid Glyphed Essence.

Of the 5 acolytes will drop one of the following:

The first loot sets your lockout timer to 12 hours, the second to 24 hours.

 

Guardian of Transcendence (finish)

With the three intial forms of the Guardian of Tanscendence defeated and the Solid Glyphed Essence in hand you can unlock the final door. Inside you will find a number of mobs including the Guardian, rooted in place, and still at 50% health. After clearing the trash take the Guardian down at last.

It will drop two of the following:

Completing this step sets your lockout timer to 48 hours. 4 Vrex Xalkak`s Sentinels spawn and agro immediatly, so you won't have time to handle loot yet!

Vrex Xalkak Nixki

Immediately following the Guardian's death Vrex Xalkak Nixki spawns, but inactive, and 4 Vrex Xalkak`s Sentinels, which attack at once. The Sentinels hit for around 2k each and proc Grip of Stone, an AE 500 point hp and mana drain. While engaged with Sentinels Vrex Xalkak Nixki will cast Throw, a 3k dd and flux, and Mana Drain, a 385 mana drain. When a Sentinel reaches low health it will give a specific emote:

  • Brute force and brawn - Warrior
  • Cringe at the appearance of talismans - Shaman
  • Deep gashes of feral savagery - Beastlord
  • Doom of death - Necromancer
  • Dread of celestial spirit - Cleric
  • Dreads the strike of dead - Shadowknight
  • Focused tranquility - Monk
  • Foreboding melody - Bard
  • Holy blade - Paladin
  • Ignores anything behind it - Rogue
  • Falters when struck with the power of the elements - Wizard
  • Shies from heavy blades - Berserker
  • Summoned elements - Magician
  • The creature seems weak in the face of the power of nature. - Druid
  • The creature's mind and body are vulnerable. - Enchanter
  • The creature's skin seems vulnerable to a true shot and fast blades. - Ranger
When it does all other classes must stop DPS and allow the specified class to get the kill. Failure to do so results in that Sentinel respawning at full health.

As soon as the 4th Sentinel dies Vrex Xalkak`s Marauder spawns and attacks. It hits for up to 2800 with single target rampage and casts Cataclysm of Stone, an AE that does 3k damage and knockback. Like the Sentinels is will give an emote:

  • Cannot stand the power of healers - Cleric, Druid, Shaman
  • Combined strength and ingenuity - Paladin, Shadowknight, Ranger, Bard, Beastlord
  • Strength and cunning - Warrior, Rogue, Monk, Berserker
  • The creature will perish under the strength of intelligent magic. - Wizard, Necromancer, Magician, Enchanter
If a member of the appropriate group doesn't get the kill the Marauder respawns at full health. While engaged you will also get an emote
  • Vrex Xalkaks Marauder shudders momentarily as though it were somehow changing
When this happens the class type that needs the kill shot rotates Priest -> Caster -> Hybrid -> Melee. This can make it more risky to ensure the proper group gets the kill so it is suggested that when it gets low you wait for it to cycle to a set type and have them all ready to burn it the moment it does.

Once the Marauder is down, Vrex Xalkak Nixki finally becomes active. While not engaged it will randomly fluctuate between 5% and 100% health. Whatever it has when engaged is how much you need to do, so try to wait for a low value. Xalkak hits for around 3000, procs Vindication of Stone, a 2 second stun, and casts 3 spells:

It will drop two of the following:

A pile of bones will spawn with 4 Artifact of Transcendence, needed for progression.

Completing the raid sets your lockout timer to 96 hours.