Uqua, The Ocean God Chantry

Introduction

Requirements to request: Yxtta access
Requirements to join: Yxtta access
Raid instance giver: Jerimo Jiao, say "ready"

When you zone in you are hit with Aura of Destruction, a zonewide debuff that removes run speed boosts, reduces spell damage by 20%, reduces all stats by 250, and another 100 from int/wis, and a 300 attack reduction. Theh zone recasts this every minute or two so not worth curing the 297 poison counters. While killing trash you will find items like Blade of Destructive Protection for Melee, Sphere for Hybrid, Club for Priest, and Wand for Casters. Equipping this will ward you from the zone AE. They are No Rent and will poof if you die.

The trash in the zone are generally immune to mez/root and have various AEs. If at any point someone dies a spirit spawns and attacks. The spirits hit 1800 is and proc Spirit's Touch, a debuff which slows casting, snares, melee slow, 1k dd and 300 dot for 5 minutes. This can easily lead to a domino effect of a few deaths spawning spirits which kill more until total wipe. Don't afk without permission as slight mistakes are magnified.

I do not have lockout information for this raid.

First Hallway

Begin the raid by clearing the hallway headed south. You'll find the first of many 'traps' in the first bend. The traps will spawn multiple mobs so be prepared to handle a few at once. After the trap continue south to the first chamber containing Spectral Trushar Worshipper. This mob is not any different from standard trash, but it drops components for the quests involving the Cragbeast Queen.

Just after this is the first of the Gas Chambers. Move everybody (no afk stragglers) into the room and emotes will go off. One person in the raid will get an emote, "The XYZ Key must unlock the door to the next room." This person needs to call out the answer. If you get any other emote, including an emote that specifies two type, stay silent. There are 4 keys on the table: Cracked, Dusty, Jagged, and Polished. With the proper key, and ONLY the proper key, in inventory someone clicks the door to let the raid continue south. Whoever is doing the clicking should loot all 4 and then destroy the 3 incorrect keys. If anybody without the proper key, or with an improper key, attempts to open the door a 15k AE goes off 3 times slaughtering the raid.

As you clear your way south you'll encounter two more traps, these spawning 5 mobs each. Slow and steady clear all the way until the hall hooks back north, opening to a room with a spirit guardian.

 

Behemoths

In the intersection of a spirit guardian and two behemoths. When everybody is rezzed, buffed, and full mana, tell the guardian "ready". This starts a 90 minute timer as both behemoths activate. They each hit for up to 3000, the Rage Behemoth will AE rampage while the Fury Behemoth will Flurry. Once both are dead the doors leading east and west will open.

At this point you need to start clearing both paths. Each wing will have two traps spawning 3 mobs each. After the traps you come to a room with constructs. On the west side there are 4 constructs hitting up to 3000 and AE rampage, on the east side there are 4 more that flurry instead. The constructs have a 30 minute respawn time and they MUST be down for the twins to be active. At this point split your raid and take on the twins.

 

The Twins

On the west wing you will face Tqiv Araxt the Enraged, tethered to his room. He hits for upwards of 3000 and AE rampages. It casts the following:

On the east wing you will face Tqiv Qukret the Furious, tethered to his room. He hits for upwards of 3000 and flurries. It casts the following:

30 seconds after the first dies the other one gains all of the spell and will both AE rampage and flurry so it is vital to take them down at the same time. Each of the twins drops one of the following:

When both twins are dead a groundspawn will appear in each chamber, an Orb of Rage and Orb of Fuy. Pick these up and return to the room with the guardian spirit. You'll find the path north is now unlocked.

Devastating Construct

Just north of the guardian room is a trap which spawns 6 mobs. Once those are cleaned up you'll find the next Gas Chamber, deal with it the same way as the first. When you come out of the gas chamber you'll find a guide, a specter of rage, and a specter of fury. When the raid is ready turn the Orbs in to their respective specters. 7 trash mobs spawn and attack, however these can be mezzed and charmed. Beyond the door are a few more trash mobs and the Devastating Construct. The expedition locks at this point.

Devstating Construct hits for 3700, AE rampages, and procs Earth Shards, a 400dd.

The Devastating Construct drops two of the following:

Reportedly it can also drop items for the Cragbeast Queen quests, these drops may block 'real' loot.

Vrex Barxt Qurat

In front of the final door is Preshna the Lost. Hail and once everybody is buffed and set say "ready". Move into the chamber and engage the Guardian of Destruction, which is FD on the floor. At 70% health Vrex Barxt Qurat spawn, off tank for now and pour dps into the Guardian. It hits for just over 4000, procs Destructive Crush, a 1500 dd with stun and FD, and casts Withering Destruction , a random single target 2k dd with 300 mana/hp/end drain. You have 3 minutes to defeat the Guardian or it will become inactive and make a later step more difficult.

Meanwhile Barxt is hitting for 3k, flurries, has AE rampage, and has a 3 minute timer of his own. When the timer is up Barxt becomes inactive and spawns a dozen adds, a mix of anchorites and disciples. The anchorites can be mezzed, the disciples may be immune. All hit for 1400ish. When they die it lowers Barxt's health by 1% each. If you need time to recover, keep one mezzed. When the last is killed Barxt reactivates for another 3 minutes before repeating the process.

At 40% health two destructive channelers spawn and the Guardian of Destruction reactivates if not killed earlier. The channelers are clones of the twins you faced earlier (although with less health), complete with their AEs :

Kite these away from the raid and kill the Guardian. It is PARAMOUNT that it die first or the raid is lost, no loot, no qvic key piece. When the Guardian is dead finish off Barxt and then the channelers.

Vrex Barxt Qurat drops three of the following:

When Barxt dies the Specter of Barxt spawns. Hail it for a Fragment of the High Temple, half of the key to Qvic.