Tacvi, Seat of the Slaver

Introduction

Requirements to request: Txevu Acces, Zun`Muram`s Signet of Command
Requirements to join: Txevu Access
Raid instance giver: Hamari Nedu in Txevu, say Open the way

Once you zone in you are met by Sesnil Yisnon, the last survivor. Say "ready" to him to unlock the door and begin the raid. Throughout the instance you will find an Elite Mastruq at each door. They hit for 4500 and either AE Rampage (beserker), Flurry (crusher), or single rampage (destroyer). These are the only 'trash' in the zone and they do not respawn.

Pixtt Xxeric Kex

The first boss of the zone, Xxeric hits for over 5k and flurries. She starts the fight rooted in place, but at 90% health the root goes away and she can be pulled to a corner. Continue to dps until she reaches 50% health and which point she gains two abilities:

  • Spirit Cleaver - a single target debuff which reduce attack and all stats as well as 1225 dot and 400 mana/end per tick drain.
  • Wave of Rage - an AE which deals 4k damage, reduces int/wis, and increases spell costs.
She also summons 4 ukun adds. The adds hit for upwards of 3k and have normal ukun abilities (snare, dot). When killed they respawn twice each for a total of 12 ukuns. The different names have different control immunities: Juxtapincer can be stunned, Lifebleeder and Ragehound can be rooted, while Manasipper can be mezzed.

Continue to dps and at 30% her dps will increase and then at 10% she will heal to 40% once. When killed the ukuns do not despawn so you'll need to kill them (and respawns) before loot.

Pixtt Xxeric Kex drops 3 of the following:

Pixtt Kretv Krakxt

This event takes place in stages. She is rooted in place and hits for nearly 5k throughout the fight. She procs Wrath of the Ikaav, a 7k dd with stun and FD, and casts Ikaav's Venom, an AE 4k dd with melee slow.

At 90% she will Feign Death, cleanse debuffs, and spawn 4 hatchling adds and 1 untargetable Reflection. The Reflection roams around the room randomly casting Wrath of the Ikaav, a 7k dd with stun and FD. The hatchlings hit for about 1500 but can be stunned and mezzed. Once all hatchlings are dead Kretv Krakxt stands back up and fight continues.

At 70% she will Feign Death again, this time with 5 hatchlings and 2 Reflections. The second Reflection casts Aura of Fatigue, an AE attack debuff, mana drain, and 1k dot. Once all hatchlings are dead Kretv Krakxt stands back up and fight continues.

At 50% she will Feign Death again, this time with 6 hatchlings and 3 Reflections. The third Reflection casts Ikaav's Venom, just like Kretv. Once all hatchlings are dead Kretv Krakxt stands back up and fight continues.

At 30% she will Feign Death again, this time with 7 hatchlings and 4 Reflections. The fourth Reflection casts Wrath of the Ikaav, just like Kretv. Once all hatchlings are dead Kretv Krakxt stands back up and fight continues.

At 10% she gains AE rampage and a final 4 hatchlings will spawn, but these hatchlings will try to heal Kretv instead of attacking until she is dead.

Pixtt Kretv Krakxt drops three of the following:

Pixtt Riel Tavas

Riel Tavas spawns with two guards. While she is rooted in place, the guards are not. They hit around 4500 each and should be killed first. Once they are disposed of move on to Riel Tavas, who hits for 4800, flurries, and casts two spells:

At 50% Riel Tavas will "gain power", basically just hitting for higher on average.

At 30% Riel Tavas begins to cast Ikaav's Venom, an AE 4k dd with melee slow. She will also start summoning adds, an unstable construct, 4 at a time. These have VERY low hp (around 500) and don't hit hard, but when they die a 3k AE goes off. You'll want to click off any damage shields to be safe. The adds can be mezzed so have your enchanters lock them down.

At 10% Riel Tavas increases speed and begins to flurry constantly, burn her down.

The exploding golems don't despawn so you'll need to clear them. Either kill them slowly while healing damage, evac most groups while one stays to AE the room, or if you have enough bards put up group DA while someone AEs them.

Pixtt Riel Tavas drops three of the following:

Zun`Muram Kvxe Pirik

Kvxe Pirik is rooted in place surrounded by 4 Aneuks: Balance of Defense, Fury, Rage, and Speed. Kvke Pirik hits for just over 4k, flurries, and has single rampage. At every 10% of health lost, from 90% to 30%, he will "fall into medition" and become inactive. When this happens your raid needs to dps the 4 Balances down to match his health. When they are all brought to his health level Kvke reactivates until you drop him to the next 10% threshold. If any Balances get more than 2-3% above or below the threshold Kvke will be buffed for the next cycle according to the one out of balance: increased mitigation, more flurries, more rampages, or faster attacks.

At 20% instead of balancing further he simply increases his attack speed, and now you can burn him down.

Zun`Muram Kvxe Pirik drops three of the following:

Zun`Muram Shaldn Boc

Shaldn Boc is the most direct fight of the raid. He is rooted in place, hits for nearly 5k, and single target rampage often. Every so often he will emote about entering a "Blind Rage" and will do an extra 600 damage per hit for 20 seconds. Plenty of spot heals until you get the emote that it "looks weakened as the rage ends". That's it.

Zun`Muram Shaldn Boc drop three of the following:

 

 

Zun`Muram Mordl Delt

Mordl Delt is rooted, hits for 4800, and has single target rampage. When he reaches 90% health he will feign death and spawn two non-rooted clones. The clones "only" hit for 3700 and will stay up until either killed or a few minutes pass. You can choose to either simply kite them around or tank them. Any damage done to the clones will be passed on to the real boss when he wakes up. If you kill both clones it will drop him all the way to 70%.

Resume dps on Mordl Delt until he hits 70% health. Again he will feign death and this time spawn three clones hitting for about 3k each. Same rules apply, either kite them or dps, any damage done is passed on. If the clones are fully killed it will drop him to 50%. This happens again at 50% health, now with 4 clones hitting 2400. Again if clones are killed it will take him to the next stage at 30%.

At 30% he spawns two clones but doesn't feign death. The clones hit for about 1800. Finish off the main boss and then the clones to complete the event.

Zun`Muram Mordl Delt drops three of the following:

Zun`Muram Yihst Vor

Yihst Vor is another fairly straight forward encounter. It is rooted in place, hits for 4500, flurries, and has single target rampage. It casts Allure of Hatred, a 2 minute dispellable charm, and fairly regularly mem blur itself causing agro to bounce. At 20% it will start to AE Rampage.

Zun`Muram Yihst Vor drops three of the following:

 

 

Tunat`Muram Cuu Vauax

The big bad of the expansion. His initial form is very straightforward, rooted in place hitting for 4400 but no spells or abilities. The Aneuks in the room will heal him making the fight take a bit, but their dps isn't worth the effort to kill them. At 40% a pair of ukun will attack the raid, offtank them and get Tunat down. When his first form dies the ukuns despawn and Tunat respawns behind the altar. This is a checkpoint, if you wipe from here on you won't need to redo the initial phase. Rez, rebuff, and med up.

The real form of Tunat is still rooted in place and hits for 4800. It buffs itself with a 50% haste and 60 point damage shield, dispel this before engaging (though he may recast it). Every 10% of health lost Tunat will shape shift into one of the other bosses:

  • 90% - Pixtt Xxeric Kex, will flurry and spawns 4 ukun adds. They have the same vulnerabilities (Juxtapincer can be stunned, Lifebleeder and Ragehound can be rooted, and Manasipper can be mezzed) Unlike real Xxeric adds, the ukuns only need to die once.
  • 80% - Pixtt Kretv Krakxt, AE rampage, will spawn 4 hatchlings if you take too long.
  • 70% - Pixtt Riel Tavas, will spawn exploding golems if you take too long.
  • 60% - Zun`Muram Kvxe Pirik, single target rampage but no tricks.
  • 50% - Zun`Muram Yihst Vor, single target rampage but no tricks.
  • 40% - Zun`Muram Mordl Delt, single target rampage, flurries, and two 'clones'.
  • 30% - Zun`Muram Shaldn Boc, single target rampage but no tricks.
  • 20% - back to Tunat form, base damage increases to 5300

At 15% things get hectic. His damage goes up to over 6k, single target rampage, frequent flurries, and a wide array of spells:

At this point just burn with everything you got and hope to get through the barrage of melee and spell damage.

Good luck to Stop Yelinak Us, you got this!

Tunat`Muram Cuu Vauax drops 1-3 Cracked Shard of Power for Breakdown in Communication, four of the following: